Harbingers of Death
A vast undead host, swollen with the arcane energies of a past cataclysm, they march endlessly across the Ashen Wastes.
Though skeletal and calcified, these Warriors have lost none of the martial prowess they possessed in life.
The Eternal Legions were once the Emperor's own army. In a bygone age, they conquered the entirety of Doaden in their Master's name.
Now they return again, as Harbingers of Death.
The Ashen Wastes
Home of the Eternal Legions, the Ashen Wastes were once the fertile heart of the Empire.
But now, they are a sterile desert marred by the skeletal remains of the past.
A million souls perished here, incinerated by the cataclysmic weapon known as the Demoncore.
This blighted land is the epicenter of Doaden’s suffering. From these lands, corruption spills, the creeping malignancy, the blighted earth, the darkened skies, the festering scar, the unhealing wound that eats away at those left behind.
To stem the terrors of the Wastes, the Penitent Crusade mans the Black Fortress.
This fortress spans the length of the border between the Western Reaches and the Ashen Wastes, keeping the evils of the Wastes at bay.
Yet it is only a matter of time before the Black Fortress falls and when the day comes, there will be nothing left to stop the Apocalypse.
MINIATURES
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LEGION MASTERS
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In age past, General Kourrakas was the God Emperor’s right hand, the brutal fist of his militant regime.
He was the Lord of War, the unyielding conqueror, the slayer of lords and a vanquisher of kings. With the Eternal Legions under his command, Kourrakas traversed the great lands of Doaden, defeating all
those who opposed the reign of his liege, toppling cities, fortresses, and kingdoms one after the next until all bowed down in service to the Holy Empire.
He was reviled by many and feared by all.
It is said that a hundred thousand fell to his sword alone, and a million more to the spears of his troops.
It is truly distressing that Kourrakas has risen again to join the undead legions of the Eternal Legions once more, risen to serve the will of the Eternal Mother and lay conquest to the worlds they once conquered long ago.
Now, Kourrakas haunts the Ashen Wastes, a macabre giant reforged in a body of chitinous bone and wielding an arsenal of blades in his flailing multitudes of ivory-white limbs.
There is little hope for those that stand against him and his ever-growing army.
THE HORROR.
Kourrakas is a horror that every soldier in the Black Fortress dreads.
They tell stories of entire detachments of crusaders slaughtered in moments as the skeletal behemoth steps from the swirling dusts, cutting into their ranks with his flailing limbs and sharpened blades.
No matter how many time they fight the dreaded general, nor how many times they destroy his body, he rises again to hunt them once again. With the legions under his control once more, the might of the Empire is challenged.
If he and his armies are left to grow, the Black Fortress shall inevitably
fall and the flames of war shall once again consume these lands.
On that day, the Holy Empire will be no more.
WILL OF THE MOTHER.
Kourrakas, and the Eternal Legions all, are driven by the will of the Eternal Mother, a powerful spellcaster that traversed the great Ashen Wastes.
Little is known about her, but it is believed that she was the appointed Mother of the Azerai church at the time the Demoncore detonated.
In the cataclysm, she survived, or perhaps died and rose again, shaped by the powerful arcane energies that erupted throughout the area.
Kourrakas, as fearsome as he may be, is but a pawn in her master plan, a tool used to accomplish her nefarious goals.
It is unknown what end goal the Legions seek to achieve, but it can be certain that where Kourrakas appears, it is because the Eternal Mother has deemed it so and wishes for an important objective to be achieved.
The Grave King is a strange being, a mass of skeletons merged together over countless ages, a being that predates the known history of man.
It is unknown what this entity truly is, but some learned scholars of ancient texts posit that this thing is the scion of Death itself, from which all magical energies of death and undeath spring.
No one knows what is truly is, or what it seeks in the Ashen Wastes.
But it seems to have been drawn by the lingering horrors of the
past, the echoes of suffering and the mass graves of the forgotten.
It makes its hall in the Necropolis, a buried tomb city, long forgotten, hidden so deep in the twisted nether realms of the Ashen Wastes, so
far into those dreaded lands of the dead, that no man it has set foot there since the Empire’s fall.
ELITE COMMANDERS
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Praetors are commanding officers of the Immortal legions.
These heavily armed lieutenants stand at the head of the undead army, leading their troops into battle and determining priority targets and combat strategies.
When engaged in combat, these leaders show incredible battle prowess.
They are experienced duelists, swinging their glaives with surprising dexterity, easily parrying blows, and lacerating their opponent’s flesh.
ETERNAL WILL.
The will of the Eternal Legions is indomitable.
Praetors exemplify this iron and unyielding will, but all the undead troops that comprise the vast army of the Legions have a natural resilience to harmful wisdom and charisma-based effects.
Ossificators were once the witch-priestesses of the Azerai, blessed with unfathomable powers and commanding the widespread respect and obedience of the people of the Empire.
Like the Harvesters, they have become changed by the mutagenic energies of the Ashen Wastes.
Risen as monstrous beings, they barely resemble humans anymore, their abdomens twisted and elongated with many legs and chitinous bone plates.
Yet their powers have increased to match these mutations, capable of melding and shaping bones and life essence and using their abilities to continually swell the ranks of their legions, under the undying will of the Eternal Mother.
Lord Magistrae was once the high judge of the Old Emperor, their task was to mete out the judgment and reform local jurisdictions in the form of the new regime.
They were the proverbial iron fists of the Emperor’s will, implementing his rule and ensuring the compliance and subservience of the burgeoning Empire.
Now under the banners of the Eternal Legion, these risen judges have become something sinister and twisted, using their arcane gifts to establish a new order and reshaping the world to the will of the Eternal Mother.
The Silent Emissary is a strange being, an infamous ambassador during the time of the Eternal Legion’s conquest before the rise of the Empire.
The Emissary would approach the walls of a besieged enemy fortress of city, signaling a final chance for its rulers to capitulate to the Emperor.
For one full day, the Emissary would stand silently outside of the walls, waiting for the gates to be opened unto the Legions so the town could be taken without bloodshed.
If the gates remained shut, the Legions would storm the city the next day, slaughtering all behind the walls in an indiscriminate display of brutality.
This gruesome violence was a cold and calculated tactic designed to encourage the peaceable surrender as neighboring populations learned of the invariably violent fate that awaited them if they chose to oppose the will of the Emperor.
Now, the Silent Emissary does just the same, but brings tidings only of war and death.
SKELETAL SOLDIERS
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Songs and tales often embellish the glory of combat, recounting the deaths of many thousands of men under the crushing advance of an enemy. Yet these dramatizations are far from the truth.
In reality, the battle is tedious attrition.
Front line troops may spend the day battering their weapons upon the shields and armor of their foes, giving, and taking a few meters of round from sunrise to sunset.
In these protracted exchanges, few deaths result.
Nay, the vast majority of casualties are accounted for in the route, in the moment when fear takes hold and the first soldier turns to flee.
Fear is contagious and spreads quickly through the ranks, causing a
mass retreat.
As the broken-willed turn to run, they open themselves to the blades of their foe, writing their own doom.
They are chased down and slaughtered as easily as sheep.
The Eternal Legion understands this truth.
There is nothing heroic about war.
War is a methodical process, of refusing to yield and wearing your opponent down through grinding attrition until no hope remains.
The Cataphract Riders are an elite cavalry unit.
Each soldier is personally selected by their general for their unrivaled strength, ruthlessness, indomitable will, and tactical prowess.
They are few but deadly, paired with great destriers that know no fear and are trained to smash through the front or back lines of enemy formations.
Armed with powerful, pole-axe lances that are effective in both mounted combat and melee, the Cataphract warriors are equipped with the finest arms and armor to suit their station.
ELITE RIDERS.
In ages past, when the Eternal Legion was still comprised of mortal men, the Cataphracts held a dreaded presence on the battlefield.
They were the swift death that descended upon the flanks, or the pincer charge that separated a battlefield commander from his troops.
They were used to overwhelm a foe and swiftly end combat engagements.
However, in practice, the stories of the dread riders were much more prevalent than their actual use.
They are most often kept in reserve due to their limited numbers, acting as an honor guard, organizing around their liege to defend him, and only striking out at key moments of battle.
Yet the fearful reputation of these riders was just as effective as their combat prowess.
Often, surrender came quickly upon an enemy learning of the riders’ presence on the battlefield, knowing that should the Cataphracts be deployed, few of their men would survive the day.
Harvesters were once battle priestesses of the Church of Azerai.
Striding into combat along with the Emperor’s army, they once called
divine wrath and flame upon the enemy.
Now, they are twisted, changed, and mutated, imbued by the powers of the Ashen Wastes and able to control and shift the energy.
They channel this new power to manipulate bone, assisting the great Ossificators in shaping new soldiers and using their great war-scythes to harvest the souls of their foes.
The Immortals were feared warriors, formed from the regiments of the strongest fighters this world has ever known.
Born in the harsh and unrelenting Valley of the Sun, they were forged in the fires of combat since childhood.
Taught never to retreat nor surrender, to kill or be killed, to fight through pain and fatal wounds that would leave any other man debilitated.
Taught that fear is the only weakness.
Taught that fear is death, for fear eats the mind and dulls the senses.
In their life, the Immortals conquered the world, acquiring their name due to the fact that they were nearly impossible to kill, forming brutal shield walls that were nearly impenetrable.
It was common for battles to end without a single death in their ranks, even though their regiments charged straight into the front lines of combat.
Now, their name has taken a different meaning, as they have risen from the dust, an unstoppable and unkillable army that threatens the world once again.
RISEN CONSTRUCTS
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Hellions are one of the most vicious and cruel of the Legion constructs, a melding of bones in the shape of a predatory avian beast.
They have been given prehensile claws to grip powerful weapons, wings to fly, and animus with the intention only to main, kill, and shred apart anything that lives and breathes.
These terrifying constructs stalk the ridged cliffs and mountainous passes of the Ashen Wastes, ambushing prey, and wreaking havoc on Penitent Crusade caravans.
VANGUARD AMBUSHERS.
The Eternal Legions make use of these creatures regularly.
Small bands of Hellions are sent to fly ahead of their marching armies and ambush the enemy, disrupting supply lines and wreaking havoc in enemy formations.
The aftermath of a Hellion attack is a gruesome scene, a bloody mess of mutilated flesh and limbs, torn apart organs and strands of viscera.
Amalgamations are, like their lesser cousins the Malformed Constructs, the results of mishaps during Legion creation rituals.
But, unlike their counterparts, the design of the Amalgamation seems intentional, a purposeful molding of various skeletal structures to create a complex weapon.
These hulking constructs carry great armaments that would otherwise take four men to lift, making them difficult to approach and attack.
Yet they are as awkward as they are clumsy, shambling mounds of bone and metal with little coherence in their movements.
Siege Breakers are monstrous constructs, formed through the melding of vast troves of bones dug up by strange harvesting combines that trawl through the dust of the Ashen Wastes.
These giants are shaped and reshaped, forged by a dozen Ossificators, and carefully constructed to be nearly impervious to damage.
When they arrive on the battlefield, they obliterate foes with powerful blows and smash through stone and steel structures with ease, allowing the legions to spill in and overtake any defended position.
The Ossificators are architects of creation, channeling the magic of the
Ashen Wastes into their work to meld and shape the many weapons, armors, and constructs of the Eternal Legions.
However, occasionally, these energies are too chaotic for even the Ossificators to control.
From arcane mishaps arise bizarre and imperfect constructs, malformed, contorted, grotesque things with too many or too few limbs.
Shambling about like deformed infants, these misshapen constructs can barely be considered to have form at all.
Yet as awkward as these constructs are, they are blessed, or perhaps
cursed, by that same mutagenic magic that led to their miscreation.
Chitinous growths of ossified bone grow continually and uncontrollably, forging and reforging their bodies, quickly covering any cracks or damage they receive.
The growth is a pernicious cancer but allows them to regenerate quickly from any minor damage, resulting in an incredibly durable and frustrating foe.
A DURABLE FOE.
The regenerative bone growth makes the Malforme Construct a
frustrating foe to deal with, especially when present in large numbers or when attackers are forced to diversify their fire.
For those few attacks that land on the Malformed Construct are
quickly repaired and forgotten unless a concerted effort is made.
But Malformed Constructs are slow, pulling themselves along
haphazardly on their few misshapen limbs. Therefore, if possible,
adventurers may decide to run instead of fight.
WANDERING THE WASTES.
If Legion commanders anticipate an imminent military engagement, they retain these constructs to swell their ranks.
Otherwise, they are discarded upon creation because of their imperfect nature, left to aimlessly wander the many catacombs, tomb-cities,
and deserts of the Ashen Wastes.
Malformed Constructs are not intelligent. Crusade scouts have observed that they seem to follow a series of rudimentary and randomized movements.
In the wilds, adventurers will most often stumble upon a single one.
However, the unlucky may run into a patch of five or more that have randomly stumbled together, due to their randomized movement patterns protracted over the passage of centuries.
The largest group of such constructs is known among the defenders of the Black Fortress as the “Great Bone Patch”, a pool of several thousand constructs that jostles with itself, drifting slowly about the Swirling Sea, a sandy desert deep in the Ashen Wastes.
CALCIFIED CREEPS
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