A being of Tyrannical Subjugation
Among the interplanar entities that beset Doaden, few are as overtly insidious as the Jailor. A being intent on the total and brutal subjugation of all mortal kind. It sends foul whispers out from its great seat in the prison realm; promising to keep those desperate enough to listen the chance to unshackle themselves from this dying world.​
In the Jailor's service, the Tormentor Cults commit all manner of dark deeds to thin the veil between Doaden and his Prison Realm, seeking to pass through and receive their master's blessing. Many enter the portals of blood, so called Hekatombs, and never return; presumably they are taken forever into their Lord's terrifying embrace. Others though, are cast back into the material realm, their forms forever changed and their minds ever more fervent.
The Prison Realm
The Jailor exists in a realm beyond our own. An interstitial plane of existence beyond the physical. It is a place of tyrannical subjugation, a mad asylum of twisted souls determined to express their mastery over the mortal realm, and each other.​
The Prison realm is a surreal space of anguish and torment. It stretches on infinitely both horizontally and vertically, an endless gravity-defying labyrinth of prisons and torture chambers. The halls of this place echo with the screaming cries of captives and sacrifices.
Their blood runs freely, channeling along the floor, draining from broken bodies to flowing like arteries somewhere deeper, feeding the dark master. These unfortunate souls exist in this state for all eternity, trapped in this realm of torment and suffering.
RPG Module
The Tormentor Cults feature prominently in our Welcome Pack Adventures - Burial Isle, and Rise of the Jailor, and the rest of the Cult appears in the first Penitent Crusade Adventure Indictum Dominus
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Our RPG Modules are designed for 5E and Forbidden Psalm, each including a Digital PDF alongside a set of high-resolution maps of key locations in each adventure.
Rise of the Jailor
The party has followed the cultists from the strange island to an
abandoned church where their nefarious ritual is underway. The cultists, led by one named Tommit, are attempting to bring a powerful demon, the Jailer into the physical world. The party must stop them before it is too late.
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This adventure starts immediately after Burial Isle, as the party uncovers the cultist hideout in an abandoned chapel...
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